In Mini War, success is defined by your ability to capture territories through the deployment of advanced weaponry and powerful military units. As you begin your journey, you start in a relatively weak position, a common starting point in many games of this genre. However, the path to becoming a formidable force lies in your ability to cultivate a robust economy, manage efficient civilians for high-volume output, and construct a secure empire for defense. The primary mechanic for achieving these goals is the Research Tree. By understanding how to navigate this system, you can unlock essential upgrades that scale your capabilities as you progress. This guide provides a detailed look at the mechanics, upgrade paths, and associated costs found within the Mini War research system.
Understanding the Research Tree Mechanic
The Research Tree is the central hub for progression in Mini War. It is divided into three distinct categories: Military, Economy, and System. Each category serves a specific purpose in your empire's growth. The Military category focuses on enhancing your offensive and defensive capabilities, such as troop damage, army capacity, and vehicle effectiveness. The Economy category is dedicated to optimizing your production speed, farm capacity, and market efficiency. Finally, the System category provides utility upgrades, including alliance management, quest rewards, and builder control.
Each upgrade within these categories follows a specific, fixed path. You cannot jump directly to high-tier upgrades; you must satisfy the prerequisite research requirements first. For instance, to enhance your troop damage, you must progress through a chain starting from Army Training and moving sequentially through Officer Training, Elite Training, Mech Research, Spider Base, and finally, the Air Fortress. This structured progression ensures that your empire develops in a balanced manner.
Military Upgrades
The Military category is essential for players looking to expand their territory and defend against threats. The following tables outline the paths, costs, and effects for various military research branches.
Troop Damage and Health
Improving your troops is vital for both offensive operations and survival. The progression paths for damage and health allow you to specialize your infantry.
| Upgrades | Cost | Unlock Time | Effects |
|---|---|---|---|
| Army Training | $1,000 | 30 seconds | 5% troop damage |
| Officer Training | $25,000 | 1 minute | 10% troop damage |
| Elite Training | $2,500,000 | 30 minutes | 25% troop damage |
| Mech Research | $5,000,000,000 | 48 hours | Unlocks the Mech Station |
| Spider Base | $25,000,000,000 | 48 hours | Unlocks the Spider Base |
| Air Fortress | $50,000,000,000 | 72 hours | Unlocks the Air Fortress |
| Bandage | $10,000 | 1 minute | +5% troop health |
| Medkit | $250,000 | 30 minutes | +10% troop health |
| Juggernaut | $100,000,000 | 2 hours | +25% troop health |
Note: The path for Troop Damage is Army Training > Officer Training > Elite Training > Mech Research > Spider Base > Air Fortress. The path for Troop Health is Army Training > Bandage > Medkit > Juggernaut.
Army Slots, Size, and Range
Managing your army capacity and reach is crucial for tactical dominance. You can increase your army slots, capacity, and the range at which your troops engage the enemy.
| Upgrades | Cost | Unlock Time | Effects |
|---|---|---|---|
| Army Control | $5,000 | 1 minute | +1 army slot |
| +1 Army | $25,000 | 1 minute | +1 army slot |
| +1 Army II | $250,000 | 1 minute | +1 army slot |
| Army Size I | $50,000 | 5 minutes | +2 Army Capacity |
| Army Size II | $5,000,000 | 30 minutes | +3 Army Capacity |
| Army Size III | $100,000,000 | 12 hours | +5 Army Capacity |
| Army Size IV | $5,000,000,000 | ~32 hours | +5 Army Size |
| Binoculars | $100,000 | 10 minutes | +5% troop range |
| Noctovisor | $250,000 | 30 minutes | +10% troop range |
| Radio | $1,000,000 | 1 hour | +20% troop range |
Vehicle Upgrades
Vehicles require their own set of upgrades to maintain effectiveness on the battlefield. You can improve their damage output, movement speed, health, and operational range.
- Vehicle Damage Path: Officer Training > Ammo Crates > Heavy Cannon > Explosive Ammo
- Vehicle Speed Path: Ammo Crates > Improved Engine > More Fuel > Nuclear Fuel
- Vehicle Health Path: Ammo Crates > Heavy Armor > Steel Plating > Titan Armor
| Upgrade | Cost | Unlock Time | Effects |
|---|---|---|---|
| Ammo Crates | $100,000 | 5 minutes | +5% vehicle damage |
| Heavy Ammo | $10,000,000 | 30 minutes | +10% vehicle damage |
| Explosive Ammo | $250,000,000 | 4 hours | +25% vehicle damage |
| Improved Engine | $250,000 | 15 minutes | +5% vehicle speed |
| More Fuel | $1,000,000 | 30 minutes | +10% vehicle speed |
| Nuclear Fuel | $10,000,000 | 2 hours 30 minutes | +15% vehicle speed |
| Heavy Armor | $250,000 | 10 minutes | +5% vehicle health |
| Steel Plating | $1,000,000 | 30 minutes | +10% vehicle health |
| Titan Armor | $500,000,000 | 2 hours | +25% vehicle health |
Economy Upgrades
A thriving economy is the backbone of any military campaign. Without proper resource management, even the strongest army will fail. The following upgrades allow you to scale your production and storage capabilities.
Production and Farm Efficiency
Increasing production speed and farm capacity ensures your resources are always available for new research or unit production.
- Production Speed Path: Start > Fast Workers > Mass Production > Smart Factories > Passive Earnings > Automation > Advanced Automation > Area 51
- Farm Capacity Path: Mass Production > Bigger Crates > Cargo Expansion
| Upgrade | Cost | Unlock Time | Effects |
|---|---|---|---|
| Fast Workers | $5,000 | 30 seconds | 10% faster farm production |
| Mass Production | $25,000 | 30 minutes | 15% faster farm production |
| Smart Factories | $10,000,000 | 6 hours | 25% faster farm production |
| Automation | $1,000,000,000 | 24 hours | One additional Resource per worker |
| Advanced Automation | $1,000,000,000,000 | ~ 2 days | +2 resources per Farm |
| Bigger Crates | $1,000,000 | 1 hour | +25% farm capacity |
| Cargo Expansion | $45,000,000 | 12 hours | +25% farm capacity |
Storage Center
Expanding your storage is necessary as your production output increases. The path for storage follows: Bigger Crates > Logistic Depot > Warehouse > Antimatter > Quantum.
| Upgrade | Cost | Unlock Time | Effects |
|---|---|---|---|
| Logistic Depot | $5,000,000 | 3 hours | +200% storage capacity (max 15,000) |
| Warehouse | $25,000,000 | 12 hours | +800% storage capacity (max 45,000) |
| Antimatter | $2,500,000,000 | 72 hours | Unlocks antimatter production |
| Quantum | $100,000,000,000 | 96 hours | Unlocks quantum core production |
Note: Some upgrade costs and times are marked as TBA in the source set or are not fully specified for every single sub-tier in the provided documentation. For a more comprehensive look at managing your growth, refer to our guide/mini-war-buildings-economy.
System Upgrades
System upgrades provide essential administrative and quality-of-life improvements. These include managing your research speed, alliance features, and civilian population.
Research and Alliance Management
To progress faster, focus on the Alliance and Research system. The path to maximizing research efficiency is Alliances > Laboratory > Research Facility.
| Upgrade | Cost | Unlock Time | Effects |
|---|---|---|---|
| Alliances | $10,000 | 1 minute | Unlocks the Alliance system |
| Laboratory | $25,000 | 15 minutes | +10% research speed |
| Research Facility | $2,500,000 | 2 hours | +25% research speed |
| Researcher | $100,000 | 15 minutes | +1 active research slot |
| Research Team | $10,000,000 | 2 hours | +1 active research slot |
Civilians and Builders
Managing your population and construction queue is vital for long-term sustainability.
- Civilians Path: Laboratory > Civilians I > Civilians II > Civilians III > Population > High Achievers > +1 Max Super Worker
- Builders Path: Civilians I > Builders I > Builders II > Builders III > Builders IV > Control Construction
| Upgrade | Cost | Unlock Time | Effects |
|---|---|---|---|
| Civilians I | $75,000 | 10 minutes | +5 maximum civilians |
| Civilians II | $5,000,000 | 1 hour | +10 maximum civilians |
| Builders I | $1,000,000 | 1 hour | +1 maximum builder |
| Builders II | $25,000,000 | 4 hours | +2 maximum builders |
| Control Construction | $1,000,000,000 | ~9 hours 35 mins | Control construction trucks |
Strategic Planning for Research
When approaching the Research Tree, it is important to prioritize upgrades that align with your current goals. If you are struggling with territory defense, investing in the Military category—specifically troop damage and health—should be your first move. Conversely, if you find yourself unable to afford high-tier military units, focus on the Economy category to boost your farm production and storage limits.
For those planning their progression, consider reading our guide/mini-war-army-units to see which units benefit most from your current research level. Balancing your research across all three categories is the key to maintaining a competitive edge in the game.
FAQ
How do I increase my research speed?
You can increase your research speed by following the upgrade path: Alliances > Laboratory > Research Facility. Each tier provides a percentage increase to your research speed, with the Research Facility providing a 25% boost.
What is the purpose of the Command Center upgrade?
The Command Center upgrade, which follows the path Radar > Command Center > Auto Conquer, unlocks the Command Center building. Following this, the Auto Conquer upgrade allows you to conquer capture points automatically in your set click order, which is a significant time-saver for territorial expansion.
Are all upgrade costs and times listed in this guide final?
Most costs and unlock times are provided based on the current research tree data. However, some values, marked as TBA in the source set, are not currently verified. If you find discrepancies while playing at https://www.roblox.com/games/131346454575416/Mini-War, it is likely due to balancing updates.
Note: Certain specific data points, such as the exact costs for "Statue Radius" or "Rapid Logistics," are not verified in the current source set and would require direct in-game observation or updated developer documentation to confirm.
This guide is intended to help players understand the foundational mechanics of the Mini War research system. By carefully selecting your upgrades and following the designated paths, you can ensure your empire is well-equipped to handle any challenges that come its way. Remember that progress is incremental, and patience in building your economy will pay off in the long run as you unlock more advanced military capabilities.